Resistance Game XVII - Leverage

Game Summary
This is a placeholder page.

Link to game thread: http://artofproblemsolving.com/community/c18181h1218894

Players

 * 1) e_is_cool- Eliot
 * 2) zmann27- Maggie
 * 3) goseahawks- Interpol Agent #2
 * 4) roseylily- Interpol Agent #1
 * 5) pandabear10- Hardison
 * 6) Goliath- James Sterling
 * 7) _ComputerNerd12_- Parker
 * 8) lanshus- Sophie
 * 9) phi_ftw1618- Tara

Setup
The rebels were: Sophie, Tara, Eliot, Parker, Hardison, and Maggie. The spies were James Sterling and 2 Interpol Officers. Sophie appeared as Interpol Officer 2 to Officer 1, and Tara appeared as Officer 1 to Officer 2. Eliot could follow one person on the first 4 missions and another person on the 5th mission, forcing them to support unless they were Sterling. Parker had a 50/50 chance of forcing an Interpol officer to support and a 25/75 chance of forcing Sterling to support if they were on the mission with Parker. Hardison would be notified if the mission was sabotaged and could choose people on the mission to change their sabotages to supports or vice versa. Sterling could also find out the identity of one player that he was on the mission with. All these roles also had powers in the endgame.

Major Events
Missions/Results: While goseahawks tried to sabotage, pandabear10 (Hardison) used his ability on him, causing him to support.

Voting:

Endgame
If the Leverage team succeeds on three missions, they will have gathered enough intel to advance into the endgame.

Story
Nate is in the building. The building will explode in one hour. Interpol is revealed. The LEVERAGE team will vote who to send into the building, one at a time. Each member will be sent Each interpol officer has six weapons. Each round, they will PM mod what weapon they will equip. Each weapon can only be used once. If a character is “defeated” by a weapon, he/she won’t make it past the interpol officer. If they do, they can search one of 14 rooms. (five minutes) (rooms are called Room 1, Room 2, etc.). As characters go in, their role will be revealed.

James Sterling will hide Nate in one room. At one point, Sterling can try to stop someone from searching a room. If it is Eliot or Parker, he will fail. Otherwise, he will succeed. He also chooses two rooms to equip with lasers. The lasers will stop Maggie with her special ability, confuse Hardison with his special ability, and only Parker can search the rooms (anyone else will return as fail).

Interpol officer weapons:
Gun (Defeats Hardison, Sophie, Tara)

Laser Gun (Defeats Hardison, Sophie, Eliot, Tara, and Maggie)

Taser (Defeats Hardison, Sophie, Tara, and Maggie)

Bomb (Defeats Maggie and Tara)

Sniper rifle (Defeats Hardison, Sophie, Eliot, Tara, and Maggie)

No Weapon (Defeats Hardison)

Special abilities in endgame (by character):
Maggie can search three rooms

Parker can get in and out unnoticed ONCE (and search an extra room) BEFORE she goes in. If Nate is in this room, she will have to get back in and get him.

Hardison can use cameras and search one room at one point during the endgame.

Sophie and Tara each have a ¼ chance of getting through the interpol officers without a fight